Tag: novelette

Minerva Girls by James Van Pelt

Minerva Girls by James Van Pelt (Analog, September/October 2020) starts with three precocious fourteen year old girls planning a trip to the Moon. Throughout the construction of their ship (or rather the adaptation of a gas station storage tank with insulation and an anti-gravity drive), Penny the narrator goes to summer school. As she struggles to master her geography lessons—a list of states, etc.—we see her situation in school, i.e. the tribalism, bullying, pettiness, and so on. When Penny isn’t in class, or hanging out with Jacqueline and Selena, she works in her (presumably widowed) father’s scrap yard, where she sources the parts needed for the ship.
About half way through the story a ticking clock is introduced in the form of Selena and Jacqueline’s parents plans to move away, and the trio rush to test the anti-gravity drive:

By the time we’d solidified the anchors and rigged the power source, the eastern sky had lightened.
We crowded into the crane’s control booth fifty yards from our test site. Selena connected the video game joystick to the wires that ran to the Distortion Drive. She held it out to Jacqueline. “You should do the honors.”
I had my phone out to film our results.
I guess I thought the Distortion Drive would rise up from the golf cart trailer until the cables stopped its progress. That, or it wouldn’t move, which seemed more possible. I steadied the phone and turned on the video.
Jacqueline took a deep breath, then pushed the joystick forward a tick.
I lurched against the glass, as if someone had tipped the control booth from behind. Selena squeaked and caught herself from falling.
Jacqueline bumped her head on the window. Then the control booth shifted back into place.
I said, “What happened?” while rubbing my shoulder.
“Dang,” said Jacqueline. “That’s going to leave a welt.” She sat on the control booth floor, her notebooks spilled around her.
“My machine!” Selena opened the door.
Jacqueline grabbed Selena’s leg. “Not yet.”
A clattering like hail rattled the control booth’s metal ceiling for a couple seconds. Gravel and marble-sized rocks bounced off the ground around the booth. My toolbox that I’d left next to the trailer slammed down along with the wrenches and other tools that had been in it.
“I hadn’t considered that,” said Jacqueline. “I’ll need to narrow the distortion field.”  p. 33

Eventually (spoiler) they set off on their trip, and Penny sees North America from orbit: now that the land isn’t an abstract shape on paper she can easily reel off the states and cities, and knows she’ll ace her geography test the next day. They continue on to the Moon.
I think I can see the attraction of this story, which is essentially a YA piece for teenage girls (although it harks back to the lone inventor trope it’s mostly about their personal tribulations). But I wonder if even that audience will manage to suspend disbelief at the thought of three fourteen-year-olds inventing a gravity drive and going to the moon.
I was also puzzled about the story’s appearance in Analog—I wouldn’t have though that the magazine’s readers would be interested in something like this but, surprisingly, it won the novelette section of the Anlab Awards for 2020. I suspect the (mainly) American readership like sentimental YA material more than I do.
** (Average). 8,300 words.

I, Bigfoot by Sarina Dorie

I, Bigfoot by Sarina Dorie (Analog, September/October 2020) opens with a sasquatch called Bigfoot removing pictures of Jane Goodall (the actress who played Jane in Tarzan) from the tribe’s cave wall. As the females of the group ridicule him we learn that the pictures belonged to another male called Squeaker, who was banished by Old Grey Face for risking the tribe’s discovery by humans.
After brooding for a time Bigfoot goes out foraging, eventually ending up at a set of dumpsters. As he searches through the garbage for food he sees a magazine in the moonlight with what he thinks is a picture of Jane Goodall but, before he can examine it more closely, he hears a woman who is being chased by men. He jumps into in the dumpster to hide, and the woman joins him shortly afterwards. After a period she notices him, and at that point the story flashes back to Squeaker’s visit to a library—the one that got him banished—to hear Jane Goodall speak (this section is rather clumsily located at this dramatic point in the story).
Bigfoot eventually scares the men away and then, when she the teenage girl tells him she is a runaway, he takes her home. In return she tosses him a bag of things—which includes a tin opener to replace the one that was broken by the tribe, and without which they can’t open their store of canned food.
The rest of the story (spoiler) sees Bigfoot return to his tribe of sasquatches, where he is initially lauded for the goodies he has brought back. However, when Old Grey Face realises Bigfoot has been with a human his future looks in doubt—until one of the other males works out how to use the new-fangled can opener (Bigfoot failed), and then confesses that he learned from being near humans. Others join in with their confessions of proximity to humans and the subsequent argument splits the tribe in two.
This story has a rather unlikely premise but, if you can swallow the idea of hide-out sasquatches in the wilds around us, then it’s a pleasant enough read.
*** (Good). 8,750 words.

Sandkings by George R. R. Martin

Sandkings by George R. R. Martin (Omni, August 1979) is one of the standout stories I remember from my early magazine reading and a piece I went back to recently after I read Beyond the Tattered Veil of Stars by Mercurio D. Rivera (Asimov’s SF, March/April 2020). I did this as I wanted to read other Microcosmic God-themed or related stories to see how they handled the same subject matter.1
The opening, which limns the story’s main character, Simon Kress, presages everything that will follow:

Simon Kress lived alone in a sprawling manor house among dry, rocky hills fifty kilometers from the city. So, when he was called away unexpectedly on business, he had no neighbors he could conveniently impose on to take his pets. The carrion hawk was no problem; it roosted in the unused belfry and customarily fed itself anyway. The shambler Kress simply shooed outside and left to fend for itself. The little monster would gorge on slugs and birds and rockjocks. But the fish tank, stocked with genuine Earth piranha, posed a difficulty. Finally Kress just threw a haunch of beef into the huge tank. The piranha could always eat one another if he were detained longer than expected. They’d done it before. It amused him.  p. 1 (Best Science Fiction Stories of the Year, Ninth Annual Collection, edited by Gardner Dozois, 1980)

By the time Kress returns all the fish are dead, as is the carrion hawk (which was eaten by the shamble after it climbed up into the belfry). So Kress takes a trip into Asgard, Balder’s biggest city, and he eventually finds himself in Wo and Shade, a shop selling imported artefacts and exotic lifeforms. Kress soon makes his requirements clear to Jala Wo, the co-proprietor (“I want something exotic. Unusual. And not cute. I detest cute animals.”) and underlines the point by telling her that he occasionally feeds his shambler unwanted kittens. After perusing her stock he leaves after ordering four differently coloured colonies of Sandkings, insect-like hivemind creatures that have rudimentary telepathy and, if kept in a terrarium and fed limited food, will fight wars against each other that involve truces and alliances.
Three days later Wo arrives to install the Sandkings in the terrarium, and fit a plastic cover with a feeding mechanism (“You would not want to take any chances on the mobiles escaping”). Kress settles down to watch:

The castles were a bit plainer than Kress would have liked, but he had an idea about that. The next day he cycled through some obsidian and flakes of colored glass along with the food. Within hours they had been incorporated into the castle walls.
The black castle was the first completed, followed by the white and red fortresses. The oranges were last, as usual. Kress took his meals into the living room and ate, seated on the couch so he could watch. He expected the first war to break out any hour now.
He was disappointed. Days passed, the castles grew taller and more grand, and Kress seldom left the tank except to attend to his sanitary needs and to answer critical business calls. But the sandkings did not war.
He was getting upset.
Finally he stopped feeding them.
Two days after the table scraps had ceased to fall from their desert sky, four black mobiles surrounded an orange and dragged it back to their maw. They maimed it first, ripping off its mandibles and antennae and limbs, and carried it through the shadowed main gate of their miniature castle. It never emerged. Within an hour more than forty orange mobiles marched across the sand and attacked the blacks’ corner. They were outnumbered by the blacks that came rushing up from the depths. When the fighting was over, the attackers had been slaughtered. The dead and dying were taken down to feed the black maw.
Kress, delighted, congratulated himself on his genius.
When he put food into the tank the following day, a three-cornered battle broke out over its possession. The whites were the big winners.
After that, war followed war.  p. 7-8, Ibid.

Kress subsequently invites his friends and acquaintances over to a party at his house where the main attraction is watching the Sandkings war. The gathering is a huge success, but there are a couple of discordant episodes, first when a former lover, Cath M’Lane—whose puppy was eaten by the shamble when she and Kress lived together—tells him he is disgusting before walking out, and secondly when Jala Wo asks if he is feeding the Sandkings sufficiently. When Kress tells Wo to mind her own business, she says she will discuss the matter with Shade, and leaves, telling him to “look to his faces”. When Kress later looks at the castles in the corners of the tank, he sees that the images of his face the Sandkings previously created on the walls now have a slightly malicious expression on them.
The parties continue to be a success, and the guests start betting on the various castles; then other alien animals are introduced into the terrarium to (unsuccessfully) fight with the Sandkings. During this there is the first sign of a coalition between the various castles when three of them wait for an invading sand spider to emerge from the fourth castle.
While all this is going on Kress’s ex-lover M’Lane reports him to the authorities, and he has to bribe an official to bury the complaint. Then, as payback, Kress puts a puppy (similar to the one M’Lane lost previously) into the Sandking terrarium, films the result, and sends it to her.
It’s at this point where matters (spoiler) start spiralling wildly out of control. Kress notices the Sandkings have changed the faces on their castles to look malevolent and leering, and punishes them by sticking a sword into the maw of one the castles. Then Cath M’Lane comes to his house, furious at the film he has sent her, and attacks the tank glass with a hammer. Kress tries to stop her stop her causing any damage to the terrarium, but ends up stabbing her with the sword which is lying nearby. In her death throes she smashes the glass, and the Sandkings escape. Kress flees.
The rest of the tale sees Kress trying to clean up his various messes, which variously involve an attempt to kill the Sandkings in the garden and cellar with insecticide (but the latter only after he chops up Cath’s body for them to dispose of), his recruitment of “cleaners” with flamethrowers (who destroy two of the colonies but are either eventually overrun or pushed into the cellar by Kress), and invitations to friends so he can feed the hungry creatures (one wonders why he didn’t just open an account with the local butcher). Eventually he contacts Wo, who tells him that the remaining maw is becoming sentient and birthing second generation “mobiles”.
Eventually, Kress flees into the desert and, when later suffering badly from dehydration, runs towards a house in the desert only to find it has been built by the missing orange Sand Kings . . . .
This is very good, near excellent piece of SF horror and, even if a couple of things are slightly far-fetched, it has a relentless, over the top ghastliness that makes it a compulsively readable piece.
I note in passing that, although this has some similarities with Theodore Sturgeon’s Microcosmic God, it is more about man’s appalling treatment of other species (something that Martin would return to again in his contemporaneous series of ‘Haviland Tuf’ stories) rather than the idea of man-as-god. That said, you could liken Kress’s boy-burning-an-anthill sadism with that of a capricious deity.
****+ (Very good to Excellent). 16,000 words.

1. Theodore Sturgeon’s Microcosmic God (Astounding Science-Fiction, April 1941) sees a man accelerate the evolution of a colony of creatures (by repeated genocide among other techniques) to produce inventions which he then sells. You could say that the protagonist essentially converts their pain and suffering into money. Reviewed on my other blog here.

The Long Iapetan Night by Julie Novakova

The Long Iapetan Night by Julie Novakova (Asimov’s SF, November/December 2020)1 sees Lev, the narrator of the story, wake from cold sleep on Iapetus at the beginning of a second expedition to this moon of Saturn (the first was abandoned a century earlier when Earth was subject to the twin catastrophes of a super volcano and a solar flare). Lev’s team build their shelters and then, when they find that an abandoned unit from a previous expedition is still showing signs of activity, they send a team to investigate. When communications are lost Lev joins a backup team which goes after them and, on arrival, they start searching. Lev eventually comes upon one of the original team, who tells her that the unit is trying to kill them—the pair of them only just get out alive.
Running parallel with this account are diary entries from one of the original Iapetus crew at the time of the disaster on Earth a century earlier. When they realised how bad things were on Earth, and how their supply line would be affected, they decided to return home, or at least to the L-5 colonies. Until, that is, their fuel production facility was destroyed—perhaps by sabotage, something that seemed more likely when their ship was also destroyed later on.
Meanwhile, the second expedition is plagued by further accidents, and the crew speculate as to whether there is inimical life on the satellite.
Eventually the two threads dovetail when (spoiler) Lev and her team discover that a member of the original team (co-incidentally the diarist of the other thread) put himself into cryo-storage, and rigged the unit he was sleeping in with bobby traps—the source of all the accidents that the second expedition experienced.
I found this rather dull (don’t spend the first two pages of your story having your protagonist wake up), plodding (it’s way too long), and unlikely (the idea that the survivor of the first expedition could booby trap the unit to cause so many problems for the second group is just too far-fetched).
** (Average). 13,250 words.

1. Previously published in Czech in 2018, and a winner of the Aeronautilus Award for best short story.

The Hind by Kevin J. Anderson & Rick Wilber

The Hind by Kevin J. Anderson & Rick Wilber (Asimov’s SF, November/December 2020)1 begins with the protagonist, a young woman called Kym, looking at a list of five names she has been given by the Ship’s Council: she is pregnant, and to keep her baby she needs to kill one of these five, who have been identified by the council as a waste of resources. (During the first part of the story we learn that Kym lives on a generation starship called The Hind which was seriously damaged when it flew through a debris field and is now drifting through the universe with its AI shutdown and its infrastructure slowly deteriorating).
Kym soon finds the first name on the list, an old woman called Grandmother Sudio, sitting under a tree in an orchard talking to a group of young children. Kym joins the old woman (with a view to finding an opportune moment to kill her) and they start talking. The old woman’s memory is failing (she can’t keep the kid’s names straight) but Kym eventually discovers that Sudio was working on the bridge when the debris field struck, and that Kym’s grandmother Juliana saved Sudio’s life.
After learning of the old woman’s history and the connection to her grandmother, Kym decides to move on to the second name on her list, a rapist called Galen Porthos. However, after working her way through the ship to the section he works in and getting close, another assassin gets to him before she can and claims the kill.
The third name on her list is Xandi Chan, an ex-Council member but now the leader of a rebel faction trying to repair the ship’s bridge so the remaining survivors can regain control of The Hind. Kym tracks her down and (spoiler), when Chan is distracted by one of the members of a repair team with a leaking spacesuit, Kym strikes—but is intercepted by two of the men in Chan’s group. Chan interrogates Kym, and tells her that the Council want her dead because they want to stay in power—something that won’t happen if Chan gets the ship running again. Kym is converted to Chan’s cause and tells her about Sudio, whose voice commands will enable them to regain control of The Hind if they can complete the necessary repairs and restart the systems.
The final scene sees them restart the ship.
This is a fairly straightforward story but I thought it was well done. Unlike many tales, which feel padded, this one feels like the second half of a longer story: it might have been a more engrossing piece if it had started when Kym found out she was pregnant.
***+ (Good to Very Good). 11,100 words.

1. The obligatory blog post where Rick Wilber talks about how they wrote the story is here. It’s worth a look.

The Beast Adjoins by Ted Kosmatka

The Beast Adjoins by Ted Kosmatka (Asimov’s SF, July-August 2020) opens with a woman and her cancer-ridden son sheltering in the debris field of a multi-starship battle. Meanwhile, a “Beast” hunts for them.
The rest of this thread (spoiler) sees the woman slow the spin of their ship to delay their detection before she prepares a robotic device to accept the transfer of her son’s mind. She does this just in the nick of time, of course, but the eventual climactic scene sees the arrival of the Beast at the ship anyway (after its initial attack has caused the mother to tumble out into space on the end of a long line):

All this time she’d wondered what it might look like, the Beast.
The reality was something no human mind could have conceived of. The color of a scalpel, it landed on the ship like a bladework wasp, but more complex—its form a kind of fractal recapitulation of itself—with blades for wings, and wings for legs, and eyes that repeated over and over so you didn’t know where to look. It picked its way slowly on magnetized legs toward the ruptured bay doors.  p. 94

Then (spoiler) she is pulled back in by her son so she can watch him and the Beast fight. Her son wins.
We learn throughout the story that the Beast is one of a number of AIs who have rebelled against their human creators, and this backstory shows their history from development to rebellion. Unfortunately most of this latter is quantum hand wavium about the AIs’ inability to function in the absence of human presence (because, for some reason, the AIs can’t “resolve probability into existence”): the way the rebel AIs eventually circumvent this problem is to bioengineer humans into small accessories that can observe reality and collapse quantum probability for them, an entertainingly grisly passage:

The AIs continued to refine their engineering, eventually creating humans in test-tubes who were barely human at all—only a weak array of sensory organs linked to a frontal cortex and occipital lobe, the result of experiments to identify those neurological structures phenomenologically linked to quantum resolution. The AIs found the MNC—the minimum neurological complexity required to collapse quantum systems, with Homo sapiens reduced in volume to a thousand cc’s. The contents of a small glass jar.
Brain matter, retina, and optic nerve.
The AIs miniaturized this human componentry just as humanity had once miniaturized them, and still they were not done with their tinkering, for this vestigial remnant of humanity was enfolded within the interior of their great mechs, housed within protective walls of silica. Oxygenated fluids pumped into these folds of cortex that existed in a state of waking nightmare, knowing nothing, feeling nothing, yet somehow aware and conscious, gazing out through glass ports, resolving the Universe into existence all around. The AIs were not just automata anymore, but two things made one. Cells within cells. Abominations.
These became known as beasts.  p. 91

Were that the rest of the story this good—but the main part is too straightforward a series of events, and the quantum gimmick too unlikely. One further criticism I have is that in the last section we see her son stop functioning in her absence, only to resume when she returns—the same problem as the AIs have. How did she not know about this before the transfer?
** (Average). 9,000 words.

Beyond the Tattered Veil of Stars by Mercurio D. Rivera

Beyond the Tattered Veil of Stars by Mercurio D. Rivera (Asimov’s SF, March/April 2020) begins with an introduction (supposedly Chapter 63 of a book) which shows a group of lizard-like creatures called “The People” taking part in a purification rite at Verdant Cove. They are praying for clean air (and we learn that they have a climate warming problem similar to Earth’s).
The next section opens with a journalist called Cory arriving at the laboratory of Milagros Maldonado, an old flame, to interview her about her research. Milagros says she has a big story for him and, as she used to work for a multinational R&D company called EncelaCorp until leaving on bad terms, Cory is hoping for something juicy that will help save his precarious blogging job. However, before Milagros agrees to talk she insists on locking his “retinal readers” (which means he can’t publish the interview without her permission). Then she talks instead about the Simulation Hypothesis (which posits that humanity is living in a simulated or virtual universe), before going on to say that she has created a simulated reality where life on Earth took a different evolutionary path:

“Every change to prehistory resulted in the rise of a different apex form of intelligent life. In this version, no asteroid struck the Yucatan Peninsula. No extinction of the dinosaurs took place at that time. Instead, a disease I introduced a million years later wiped out most of the large dinosaurs along with small mammals, allowing an amphibious salamander-like creature to survive and multiply. And—voila!—one hundred million years later we have the Sallies.”
The magnified image displayed three reptilian creatures at the base of a palm tree. One stood on its hind legs, four feet tall with slick, lime-green skin and a prehensile tail. The second had yellow skin and bore translucent wings, allowing it to hover a few feet off the ground. These were the ones flying over the city. The third, a grey-scaled creature, skittered on all fours and had larger, saucer-shaped eyes and a thicker tail. Patches of fungus spread thickly across their torsos.  p. 71

Then she tells him that the salamanders—the same creatures we read about in the introduction—are the ultimate problem solvers, and that their “thinknests” have created an carbon dioxide extraction device that will solve not only their climate problem but Earth’s as well. Then Milagros asks Cory what problem he thinks the salamanders should be made to solve next, and he replies “cancer” (as he has just completed a course of radiotherapy for the disease).
So far, so Microcosmic God (a Theodore Sturgeon story where evolutionary stresses are applied to fast-living and breeding creatures to provide a series of miracle inventions). The next part of the story continues along similar lines with an account of the cancer-like “Black Scythe” plague that Milagros introduces into the Salamander population. However, unlike the Sturgeon story, we get an intimate account of the dreadful pain and suffering the Salamanders experience:

The great plague descended upon the People of La Mangri first, killing innocent larvae in their developmental stages, rendering entire populations childless. Then the cell mutations spread to adults, bringing a slow and agonizing death to millions.
As the decaying corpses gave rise to more disease, my great-grandmother Und-ora devised stadium-sized pyres to mass-incinerate thousands of the dead at once.
She also led local thinknests in their frenzied attempts to determine the origin of the disease and stop its spread. When the cell mutations proved to be non-contagious, they studied possible environmental causes of the illness. But hundreds of Houses of different regions with radically different diets, customs, and lifestyles were all similarly stricken. With no natural explanation at hand, thinknests around the globe independently arrived at the same inescapable conclusion: the plague was another Divine test. The People assumed they had proven themselves worthy when they implemented the Extractors, purifying the atmosphere of the gods’ deadly gases.
But the gods were capricious.  p. 72

Then, after the Salamanders develop a cancer-curing Revivifier, Milagros causes an asteroid strike, which forces the thinknests to create an Asteroid Defence program. These events cause the Salamanders to turn away from their devotional religion and to an examination of the nature of their (unknown to them, virtual) reality.
Matters develop when Cory (under pressure from his boss to publish) interviews Milagros in bed (they have become lovers again), during which they discuss whether the Salamander’s suffering is “real”. Then, after Milagros falls asleep, Cory goes into the lab to record an “alien attack” on the creatures so he has some material to fall back on in case she doesn’t allow him to publish. When the Salamanders subsequently defeat the aliens that Cory has introduced into their world, he then programs “cosmic hands” to give their planet a shake. During this second event the salamanders see “God’s fingers” and realise that it is another divine attack.
It’s at this point that the story takes an ontological swerve away from the Microcosmic God template and becomes something else entirely (spoiler): Milagros arrives in the lab (presumably the next morning) to see Cory lying on the floor. She asks him what he has done—and then the Salamanders appear:

[Cory] blinked and the Sally leader disappeared. Blinked again and she stood nearer, locking eyes with him. A forked tongue with mods flicked out of the Sally’s mouth, pressing against his eyelids.
My God, what was happening?
The cold, wet tongue retracted and time stood still. Then the Sally leader sighed deeply. “This explains so much.” She turned to face Milagros. “Finally we meet face to face, Cruel God. I am Car-ling of House Jarella.”
“How—This isn’t possible!” Milagros said, tapping the mods on her face.
“You,” the Sally said to him. “When you clutched our world in your hands every thinknest across the globe isolated the frequency of the projection and used the planetary shieldtech to trace the signal back to its point of origin. Here.” The Sally waved her thin arms in the air, turning back to Milagros. “You turned us into the ultimate problem-solvers. And at last we’ve identified our ultimate problem: You.”  p. 80

After some more j’accuse, the Salamanders spirit Milagros away to their world, and Cory sees an image of her being abused by an angry mob as she is marched towards a huge crucifix. Then the salamander who is still in the lab with Cory says that they have much in common—because they have both suffered at the hands of a cruel creator. When Cory tells the salamander that Milagros didn’t hurt him, the creature replies he wasn’t talking about Milagros, but the true Creator, “millions of simulations up the chain,” before adding, “I aim to find her and make her pay.”
This sensational revelation flips the story into another paradigm completely (one where mankind isn’t God but subject to the capricious whims of one) as well as providing a pronounced sense of wonder.
The story ends with Cory’s cancer returning, and the salamanders living in an age of peace.
Although Rivera recently stated he hasn’t read Theodore Sturgeon’s Microcosmic God1 (although he has read George R. R. Martin’s Sandkings), it’s interesting to compare the differences in the two works. Rivera’s story:
(a) is more contemporary—it has better prose and a modern setting, and Milagros’s aims are probably more in tune with a modern readership, i.e. altruistic rather than the monetary/political aims of the two main characters in the Sturgeon;
(b) is more empathetic—we see the struggles of the Salamanders and the cruelties visited upon them from a first person point of view, whereas the Neoterics in the Sturgeon are offstage or more generally described (and that story never addresses the moral or ethical problems of their appalling treatment);
(c) shows more agency—the Salamanders are players who transcend their reality, whereas the Neoterics are largely pawns;
(d) is more complex—the simulation chain idea makes it a Microcosmic God-plus story;
(e) is more reflective—the occasional meditations on suffering and supreme dieties, and the fact that the story moves away from the idea of “man as God” in the Sturgeon tale to one of “man as cog” (in a larger machine or sequence of realities).
Rivera’s story is an impressive piece, both in its own right, and as a riff on a well-known genre story. It really should have been a Hugo finalist.
****+ (Very Good to Excellent). 8,350 words.

1. Ray Nayler (another Asimov’s SF regular) interviewed Rivera about his story here. I think Nayler lets his preoccupation about the shortcomings of capitalism somewhat blindside him to the more obvious themes of the story, i.e. man as God, and humanity’s appalling treatment of other species. These two issues appear, to a greater or lesser extent, in the two stories already mentioned as well as another two related pieces, Crystal Nights by Greg Egan (Interzone #215, April 2008), and Sandkings by George R. R. Martin (Omni, August 1979). The theme of man as God is particularly prominent in the Egan (and it is the only one of the four pieces where the protagonist alters his behaviour towards the subject species when he realises they are suffering) whereas the Martin is almost entirely about the main character’s sadistic treatment of his alien “pets” (the piece is essentially a “let’s set an anthill on fire for fun” story but, notwithstanding this, a gripping story and a worthy multiple award winner).

Handicap by Larry Niven

Handicap by Larry Niven (Galaxy, December 1967) is set in his ‘Known Space’ universe, and opens with Garvey the narrator and his guide Jilson flying over the red desert of the planet Grit in their skycycles, en route to see a Grog, one of the species of aliens that live there:

We circled the hairy cone, and I started to laugh.
The Grog showed just five features.
Where it touched flat rock, the base of the cone was some four feet across. Long, straight hair brushed the rock like a floor-length skirt. A few inches up, two small, widely separated paws poked through the curtain of hair. They were the size and shape of a Great Dane’s forepaws, but naked and pink. A yard higher two more paws poked through, but on these the toes were extended to curving, useless fingers. Finally, above the forepaws was a yard-long lipless gash of a mouth, half-hidden by hair, curved very slightly upward at the comers. No eyes. The cone looked like some stone-age carved idol, or like a cruel cartoon of a feudal monk.  p. 268 (World’s Best Science Fiction 1968, edited by Donald A. Wollheim & Terry Carr)

We also learn that, despite the size of their brains, they never move, don’t use tools, and have never communicated with humanity. Garvey, who searches the universe for intelligent species, feels he has wasted his time.
The next section sees the two men together in a bar, where Garvey reveals he is the heir to Garvey Limited, a company that builds “Dolphins Hands”, prosthetics that allow animals such as dolphins and the alien Bandersnatch to manipulate objects, which lets them fully use their intelligence.
Later on the pair visit a Dr Fuller, a research scientist working on the question of whether or not the Grogs are intelligent. During the visit Garvey learns more about their odd life cycle: brains large enough to support intelligence; mobile while young, sessile—non-mobile—when mature; no observations of the adults eating in captivity, etc.
As the story progresses, we see Garvey slowly unravel the mystery of the Grogs, beginning with his next visit to the desert when (spoiler) he realises the creatures have devolved from a more advanced race. Then, when Garvey sees them psychically compel their prey to run into their mouths, he realises that they are descendants of the Slavers, a long dead and feared race.
The remainder of the story sees the creatures mentally communicate with Garvey and his subsequent response, which involves (a) giving them a keyboard to communicate with him rather than invading his mind, and then (b) letting them know that if they ever attempt to mentally control humanity, a running STL ramship will land on the planet and destroy it. By the end of the story, the Grogs are usefully employed in several roles.
This story has a good start, but it pivots too much on the narrator’s realisation of what has happened to the Grogs, as well as him being the first human they decide to communicate with.
Entertaining enough but minor.
*** (Good.) 8,650 words.

Coranda by Keith Roberts

Coranda by Keith Roberts (New Worlds #170, January 1967) is set in the future ice age of Michael Moorcock’s novel The Ice Schooner,1 a world where primitive communities sail ice ships over the frozen wastes. This story begins in the settlement of Brershill, where a vain and beautiful young woman called Coranda torments her suitors before setting them a challenge: if they want her hand in marriage, they need to bring her the head of a “unicorn”—one of the mutant land-narwhals that live in a distant region.
The next day sees several men set off on their quest:

In the distance, dark-etched against the horizon, rose the spar-forest of the Brershill dock, where the schooners and merchantmen lay clustered in the lee of long moles built of blocks of ice. In the foreground, ragged against the glowing the sky, were the yachts: Arand’s Chaser, Maitran’s sleek catamaran, Lipsill’s big Ice Ghost. Karl Stromberg’s Snow Princess snubbed at a mooring rope as the wind caught her curved side. Beyond her were two dour vessels from Djobhabn; and a Fyorsgeppian, iron-beaked, that bore the blackly humorous name Bloodbringer. Beyond again was Skalter’s Easy Girl, wild and splendid, decorated all over with hair-tufts and scalps and ragged scraps of pelt. Her twin masts were bound with intricate strappings of nylon cord; on her gunnels skulls of animals gleamed, eyesockets threaded with bright and moving silks. Even her runners were carved, the long-runes that told, cryptically, the story of Ice Mother’s meeting with Sky Father and the birth and death of the Son, he whose Name could not be mentioned. The Mother’s grief had spawned the icefields; her anger would not finally be appeased till Earth ran cold and quiet for ever. Three times she had approached, three times the Fire Giants fought her back from their caverns under the ice; but she would not be denied. Soon now, all would be whiteness and peace; then the Son would rise, in rumblings and glory, and judge the souls of men.  p. 240 (World’s Best Science Fiction 1968, edited by Donald A. Wollheim & Terry Carr)

The middle section of the story describes the men’s journey to find the narwhals, an event-filled section that sees some of the men turn back, three crash, and at least one of them killed by another. When the men discuss this latter event, we gain an insight into their primitive culture:

Stromberg made a noise, half smothered by his glove; Skalter regarded him keenly.
“You spoke, Abersgaltian?”
“He feels,” said Lipsill gruffly, “we murdered Arand. After he in his turn killed Maitran.”
The Keltshillian laughed, high and wild. “Since when,” he said, “did pity figure in the scheme of things? Pity, or blame? Friends, we are bound to the Ice Eternal; to the cold that will increase and conquer, lay us all in our bones. Is not human effort vain, all life doomed to cease? I tell you, Coranda’s blood, that mighty prize, and all her secret sweetness, this is a flake of snow in an eternal wind. I am the Mother’s servant; through me she speaks. We’ll have no more talk of guilt and softness; it turns my stomach to hear it.” The harpoon darted, sudden and savage, stood quivering between them in the ice. “The ice is real,” shouted Skalter, rising. “Ice, and blood. All else is delusion, toys for weak men and fools.”  p. 247

By the time they find the narwhals (spoiler), there are only three men left: Karl Stromberg, Frey Skalter, and Mard Lipsill. Skalter harpoons one of the bull whales and then goes onto the ice to finish it off, only to be gored to death against the side of his own boat. Then, after the remaining two have performed the funeral rites for Skalter (which involves two days of labour disassembling his boat), they pursue the narwhal herd, during which Lipsill falls into a crevasse and is caught on an outcrop of ice. Stromberg gathers all his ropes and rigs his craft to pull them both out, a perilous process that only just succeeds. The last scene sees Stromberg back in Brershill, naming the men who died on the quest, and throwing the head of a narwhal down in front of Coronda’s door from the level above. Then he leaves, shorn of his infatuation.
This is a pretty good (if dark) story overall but, even though there are several well done scenes, it’s difficult to keep track of the various characters in the middle section of the story. A more pronounced problem is that Stromberg seems to be the main character, but he only emerges as such late on in the piece. It would have helped to more tightly focus the story if he had been more prominent throughout.
***+ (Good to Very Good). 8,000 words.

1. Michael Moorcock’s The Ice Schooner was serialised in New Worlds’ companion magazine SF Impulse. Roberts was Associate Editor of SF Impulse at the time and prepared the manuscript for publication. He was intrigued enough with the novel’s setting to ask Moorcock for permission to set a story in that world, which Moorcock subsequently published in New Worlds.

The Sword Swallower by Ron Goulart

The Sword Swallower by Ron Goulart (F&SF, November 1967) is one of his ‘Ben Jolsen/Chameleon Corps’ stories, and opens with Jolsen being briefed about the disappearance of senior military men from the Barnum War Cabinet. Jolsen’s boss Mickens suspects the persons responsible are pacifists objecting to the colonization of the Terran planets by Barnum, and he sends Jolsen to Esperanza (a cemetery planet) in the guise of an elderly technocrat called Leonard Gabney. When Jolsen arrives there, his task is to slip a truth drug to an Ambassador Kinbrough and find out where the missing men are.
The rest of the story follows his various adventures on the planet, which include meeting a female agent, getting shaken down when he arrives at a health spa, meeting the Ambassador and drugging him, an attempt on his life by the health spa attendant who extorted him, tracking down the Ambassador’s contact (Son Brewster Jr., a not very good protest singer), and so on (this takes you about two thirds of the way through the story).
To be honest the plot is irrelevant, as it’s just a framework for Goulart’s telegraphic and occasionally semi-amusing prose, such as when he steps out of the air taxi on arrival at the health spa:

Jolson stepped out of the cruiser and into a pool of hot mud. He sank down to chin level, rose up and noticed a square-faced blond man squatting and smiling on the pool’s edge.
The man extended a hand. “We start things right off at Nepenthe. Shake. That mud immersion has taken weeks of aging off you already, Mr. Gabney. I’m Franklin T. Tripp, Coordinator and Partial Founder.”
Jolson gave Tripp a muddy right hand. His cruiser pilot had undressed him first, so he’d been expecting something.
“I admire your efficiency, sir.”
“You know, Mr. Gabney,” Tripp confided in a mint-scented voice, “I’m nearly sixty myself. Do I look it?”
“Forty at best.”
“Every chance I get I come out here and wallow.”  p. 213 (World’s Best Science Fiction 1968, edited by Donald A. Wollheim & Terry Carr)

This is pleasant enough magazine filler but I’ve no idea what it is doing in a ‘Best of the Year’ annual, and I doubt anyone will remember much about the story a couple of hours after they have read it. I also thought, for a piece of semi-satirical fluff (the peaceniks, the incomprehensible slang used in the club, the protest songs, etc.) it’s longer than it needs to be.
** (Average). 9,800 words.