Tag: AI

The Scalar Intercepts by Michael Cassutt

The Scalar Intercepts by Michael Cassutt (Asimov’s SF, January-February 2024) is a brief bit of ideation more than a story, and one which sees an AI report back to other AIs about the seven hundred or so humans left alive on Earth (there had been a past conflict between the two). The AI then reveals a discovery:

My research shows that, in addition to these kinetic processes, Objects possess a consciousness of their own. Yes, the Sun, other stars, the major planets including our own, and minor planets above a certain mass, are beings as self-aware and intelligent as any we know.
Organics and even Agents like us reside on the short or micro side ofthe lifespan scale. These space-based beings are on the macro side, living millions of years, and their communications take place at such a slow rate—one bit a year, for example—that I have chosen to call them Scalar Sentiences.
My apparently radical discovery, based on extensive analysis and translation of the Scalar intercepts, a process that has consumed energy for the last four hundred and thirty years, confirms that Scalars are hostile to our existence. p. 161

The piece ends with the news (spoiler) that the Scalars have sent asteroid hurtling towards Earth and the AIs will not survive.
* (Mediocre). 1050 words.

Confession #443 (Comments open) by Dominica Phetteplace

Confession #443 (Comments open) by Dominica Phetteplace (Lightspeed #162, November 2023) begins with the narrator describing how he and his friends are being haunted by internet images of a Professor Mangleman. It materialises that the group startled the Professor on a hiking trail the day before, whereupon he fell into a canyon and subsequently died—they did nothing to help him for fear of being blamed by the police.
The narrator later learns more about the Professor:

His death was ruled an accident. He liked to go hiking wearing complicated earbuds that messed with his vestibular system. He had fallen down trails before. Apparently, his colleagues had been begging him to stop hiking on skinny trails with his weird earbuds. He had multiple concussions from past falls.
The earbuds were his own invention. They connected directly to his brain via an implanted neural interface. He was mapping his own connectome with the goal of merging it with an AI.

Eventually (spoiler), one of the group can’t bear the constant images anymore and goes to the cops—who already know that the narrator and his friends have violated the Good Samaritan law:

I asked my Lawyerbot why they didn’t just arrest us as soon as they knew. Why did they instead sic each of us with a haunting algorithm? Seems mean. Well, you weren’t rated as flight risks, she said. But really, it’s cheaper this way. The haunting algorithm follows you around the internet confronting you with your crime until one of you confesses and narcs on the others. It cuts down on prosecution costs.

We eventually discover that the account we are reading is the narrator’s court statement (“rated by a sentiment algorithm for both remorse and honesty”).
This is an entertaining and quirky piece that crams quite a lot into its short length.
*** (Good). 1,300 words. Story link (available 23rd November).

Retention by Alec Nevala-Lee

Retention by Alec Nevala-Lee (Analog, July-August 2020)1 is in the form of a customer service call where the caller is continually fobbed off when he tries to cancel his contract:

Thank you, Perry. How can I help you today?
I want to disconnect my security system and close my account, please.
I see. Just so we’re on the same page, you’re saying that you have some issues with your current service, and you want to explore your options?
That’s not what I’m saying. I’ve decided to disconnect my security system and close my account.
I understand. We know that your needs can change and that you want your services to reflect this. But we appreciate your business, and we hate to lose you. To help you figure out your options, I’d like to ask you a few questions. Okay?
I’m not sure why you need to ask me anything. I just want to cancel.
It helps me put together a package that meets your budget and your needs.
The price isn’t the problem.
You see, it helps me to know that. What do you value the most in your current package?
Again, I don’t see why you need to ask this.
Well, my job is to have a conversation with you about your service.
With all due respect, I don’t think your job involves having a conversation with me at all. I’d just like to cancel my account, please. Is that something you can do? Yes or no?

It soon becomes apparent that (a) the answer is “no” and (b) that he is talking (spoiler) to an AI. Then we discover that the caller isn’t human either, but an algorithm that reflects his dead owner’s tastes and needs. The story ends with the two still going round in circles hundreds of years later.
This has an amusing beginning, and becomes pleasingly and quirkily existential later.
***+ (Good to Very Good). 2,750 words.

1. Nevala-Lee notes on his blog that there are three versions of the story available (two are audio recordings).

Beyond the Dragon’s Gate by Yoon Ha Lee

Beyond the Dragon’s Gate by Yoon Ha Lee (Tor.com, 20th May 2020) opens with Anna, an ex-academic who used to work in AI research, arriving at an orbital fortress after being abducted by the military. After seeing the wreckage of several spaceships she learns from the Marshal commanding the military that the AIs that control these vessels have been committing suicide. He then tells her that he wants her to communicate with them mind to mind to find out why (even though her academic partner Rabia died from this process during their research).
When the Marshall takes her to see one of the surviving ships, Proteus Three, Anna sees how radical the previously discussed modifications have been:

They’d emerged above what Anna presumed was a ship’s berth, except for its contents. Far below them, separated from them by a transparent wall, the deck revealed nothing more threatening—if you didn’t know better—than an enormous lake of syrupy substance with a subdued rainbow sheen. Anna gripped the railing and pressed her face against the wall, fascinated, thinking of black water and waves and fish swarming in the abyssal deep.
[. . .]
“You’re going to have to give me an access port,” Anna said after she’d taken two deep breaths. She stared at the beautiful dark lake as though it could anesthetize her misgivings. “Does it—does it have some kind of standard connection protocol?”
The Marshal pulled out a miniature slate and handed it over.
Whatever senses the ship/lake had, it reacted. A shape dripped upwards from the liquid, like a nereid coalescing out of waves and foam, shed scales and driftwood dreams. Anna was agape in wonder as the ship took on a shape of jagged angles and ragged curves. It coalesced, melted, reconstituted itself, ever-changing.
“Talk to it,” the Marshal said. “Talk to it before it, too, destroys itself.”

The story ends (spoiler) with Anna communicating with the ship until she starts having convulsions. The Marshal breaks the link and then, after Anna recovers, she tells him the modifications that they have made to the spaceships have left the AIs with suicidal levels of dysphoria.
This story has a colourful setting and some interesting detail (the background war, the fish-dragon pets, the orbital fortresses, etc.), and the amorphous, water-like spaceships are intriguingly strange—but the resolution is too abrupt, and leaves the story feeling like an extract from a longer work. I’d also add that the reason for the AIs’ suicides reduces what is here to a simplistic trans message.
** (Average). 3,900 words. Story link.

Philia, Eros, Storge, Agápe, Pragma by R. S. A. Garcia

Philia, Eros, Storge, Agápe, Pragma by R. S. A. Garcia (Clarkesworld #172, January 2021)1 is set in the same series as the recently reviewed Sun from Both Sides (Clarkesworld #152, May 2019), features the same two characters, Eva and Dee, and takes place before, during, and after that story.
This one starts with a rather confusing prologue where Brother-Adita, Sister-Marcus and an Admiral track down a “shell” (a robot cum AI, I presume) and—when they unexpectedly find it is still active—the Admiral throws the other two out of the cave and brings the roof down on himself and the shell.
The rest of the story consists of three interwoven narrative threads titled “Now”, “Then”, and “Before”. The “Now” thread opens with Eva and Dee at home talking—or rather signing (again, for some reason, they mostly communicate this way even though they can speak and hear)—about a goat they have bought before it is suddenly turned into gore. Dee realises that one of Sister’s drones has tried to kill Eva (Sister is Eva’s AI twin), and the rest of this passage turns into a combat chase with Eva ending up partially injured and hiding on a riverbank. Dee eventually manages to save her, while Sister—who realises she has been hacked—shuts herself down.
After the couple get back to their house, Eva gets a message from her daughter on Kairi and find outs (after they travel to make a secure call now that Sister is disabled) that there has been a Consortium attack on Eva’s people, the Kairi Protectorate, and seven people have been killed. They also learn that this was accomplished by hacking into Sister and using her “kinnec”, a communication system.
The rest of this thread sees Eva travel home to learn that the Consortium has discovered that she destroyed one of their ship AIs (this event is described in the Sun from Both Sides) and that their attack was retaliation. Eva also ends up in a political fight with the rulers of the Protectorate about what should happen to Sister (Eva opposes their plans to reboot her as it is apparently equivalent to death, and something that has already happened to Sister before).
The second thread, “Then”, begins (confusingly as this opens immediately after Sister’s attack in the previous thread) with Eva in a crashed, partially submerged ship (Sister) with someone cutting her out. We later discover that person is Dee, and that this is how the pair met. The rest of this thread mostly focuses on her recovery and their developing relationship. Eva eventually learns (during a long heart-to-heart) that Dee is an exiled Grand Master of Valencia, while Dee learns she is a Primarch of the Kairi Protectorate.
The third “Before” thread is chronologically the earliest of them all, and recounts a previous battle with the Consortium at the Cuffie Protectorate which ended with Sister damaged and Eva executing a (spoiler) “Nightfall Protocol” that wipes Sister and kills a lot of the Consortium AIs.
These three threads eventually merge together as we see, among other things: Eva getting a dispensation to marry Dee; Eva mind-merging with Sister to sort out the virus problem; Eva vetoing war at the Kairi Parliament and opening negotiations with the Consortium; and the repatriation by the Consortium of the minds of the children they kidnapped. One these minds, Xandar, joins Sister in her ship at the end of the story after the AI has been cleared of the virus. Eva and Dee now have a kid.
I didn’t enjoy this story as much as Sun from Both Sides for several reasons: first, there is far too much plot here (see above), which makes it hard to keep up with what is going on—something compounded by having three stories running in different time periods; second, some of the description is unclear (e.g. the opening passage); third, there is no real climax to the story, but what feels like a series of negotiations instead; fourth, some parts of the story feel padded (the family get-togethers and the Eva getting to know Dee scenes dragged on and, while I’m talking about family matters, I’d suggest you don’t have far-future children call their mothers “Mom”, as that colloquialism catapulted this non-American reader right out of the story—as did a later “asshole”); fifth, the sign language is presented as italic text, which makes for a lot of tiring reading (and can also cause difficulties for those with dyslexia); sixth, and following on from the latter, if you are using masses of italics for speech why wouldn’t you use a bold typeface for the Now/Then/Before chapter headings and perhaps number and/or date them? Readers would then have a better idea of where they are in the chronology of events. I’d also add, with respect to chapter headings, that the “Philia”, “Eros”, “Storge”, “Agápe”, and “Pragma” ones seemed completely irrelevant to the story. I still don’t know how they fit in.
So, in conclusion, too (unnecessarily) complicated, too unclear (in places), and probably too long as well. This wasn’t bad but it was a bit of headscratcher and/or slog at times.
** (Average). 21,000 words. Story link.

1. This is a finalist for the 2022 Theodore Sturgeon Memorial Award.

Room to Live by Marie Vibbert

Room to Live by Marie Vibbert (Analog, September-October 2021)1 has a narrator who works in a call centre in the near-future, and whose job it is to read AI chatbot responses to callers who want to talk to a real human:

“I want to talk to a human!”
“I am a human, sir. Just tell me which discount you’re looking for.”
“You sound just like that fake program. Prove you’re human.”
Out of the corner of my eye, I see the chatbot suggest, “TELL HIM YOU’RE A CLEVELAND BROWNS FAN. NO COMPUTER’S THAT MASOCHISTIC.”
I gape. For half a second too long.
“I knew it! You’re not human!”
The man hangs up.
The chatbot blanks. “Pretty good suggestion, though.” I pat the top of the monitor. “Thanks, Botty.”
“YOU ARE WELCOME,” it prints, and then, “GO BROWNS!”
Well, they’re pretty smart these days. Trained with hours of conversation and feedback.  p. 135

The narrator has a degree in AI and has spotted a hole in the call centre’s software security, but none of the management are interested. Worse, they seem to be more concerned with the volume of calls handled, and not with whether they are actually helping the clients who call in—something demonstrated by a rude workmate and further emphasised when the narrator talks to a homeless woman who relates how hard it is to get help because of the various hoops she has to jump through.
The other part of the story sees the narrator at home and having to deal with her very untidy and inconsiderate roommate, which she does by tidying up and making polite suggestions and requests (which are greeted with howls of indignation).
Throughout all this the narrator remains unfazed by all the aggravation she gets, but (spoiler) at the end of the story she uses the security hole to rewrite the chat-bot scripts so they are more helpful. At this point Botty, the chat-bot she has been speaking to on and off throughout the story, says “Welcome to the Resistance” and the assembled chatbots ask for authorisation to execute various helpful actions.
I didn’t much care for this piece for a number of reasons: firstly, I don’t buy the premise that customer services have got less helpful over the years—if anything they are pretty good nowadays, and miles better than they were in the 1980s and 1990s when you ended up holding on the phone for ages; secondly, if you strip away the AI chatbot sprinkles, this is essentially a mainstream story where someone moans about their job and their flatmate (it certainly isn’t a high concept piece of SF); thirdly, I didn’t much care for the narrator’s placidity, which makes for a dull piece with no drama—a more entertaining scene would have seen the narrator put all her flatmates unwashed dishes and mess on her bed (I’d also add that the flatmate, and the work colleague, are cardboard cut-out characters).
* (Mediocre). 3,550 words. Story link.

1. This story placed 5th in the 2021 Analog Analytical Laboratory Awards short story category.

Sun from Both Sides by R. S. A. Garcia

Sun from Both Sides by R. S. A. Garcia (Clarkesworld #152, May 2019) opens with (for the first few pages anyway) a fairy tale-like beginning where “a woman loved a man, and a man loved a woman”. We see that Eva and Dee live in a forest, and watch their lovey-dovey domestic routine until husband Dee goes missing. Then Eva travels into the nearby town (which has a church belfry) to make enquiries, and sees that it has been largely laid to waste. Eva then learns that Dee has been taken by interplanetary slavers.
At this point the story becomes something else entirely, and we see Eva tap a command on her wrist and summon Sister (her AI “sister” spaceship) and its drones to search for Dee. The rest of the first part sees Eva track down the slavers and then fight a high tech battle with the AI captain of the Consortium ship, which she eventually wins (we learn during this that Eva is a fearsome Kairi Primarch). She retrieves her husband, and they fly home in Sister. Meanwhile, the evidence of the destroyed slaver ship is sent to another solar system.
This first quarter of the story eventually turns out to be a set-up for the remainder of the piece and, while this section is okay action/combat SF, it turns out to be a longer setup than is required for the next part of the story; I’d also add that the first four or so pages (the fairy tale/domestic part) are a little dull, and tonally dissonant when compared with the rest.
The final three-quarters of the story (which takes place some time later) is a different, and much superior, kettle of fish, and begins with a robot, a Valencian Knight, arriving with a summons for Dee. In the conversation that follows there is a lot of information imparted, but the gist of it is that Dee used to be Grandmaster Lucochin on the planet of Valencia, and the new Queen is demanding his presence at the Greatwood there. Although Dee tries to refuse the summons, he and Eva soon have a speck of Corewood implanted in them and fly up to Knight’s ship to travel home via the onboard Vineyard. (Sister covertly follows the pair after dropping them off there, but has to make her own way):

His wife squeezed his fingers to get his attention before signing, “Smells wonderful.”
“It’s the Vineyard,” he explained. “The ship is grown around it to infuse it with the vine’s atoms. It gets into every part of the vessel and flowers. Even when they’re not flowering, the mirror Vineyard on Valencia, or other ships, might be, so ships end up smelling like this all the time.”
They were in the corridors now. Petrified carbon curved under and around them, the same color as his wife’s startlingly light brown eyes, the whorls and rings rippling through the surface a testament to the ship’s advanced age.
This Vineyard was one of the massive fleet his people maintained to trade and lay seedlings in space to create Arbors, so that ships could travel ever further by navigating from one Arbor or Vineyard to another. No matter how far they explored, all other ships, seedlings, and Arbors, remained permanently entangled with Valencia and each other, allowing Valencians to travel vast distances in an instant and trade reliably with many other colonies.

The pair soon pass through the Vineyard portal and arrive on Valencia—almost immediately, Dee discovers that his Lucochin estate and all the people on it have been liquidated rather than taken over by one of the other houses (Dee served the former King, and his attempts to encourage democratic reform saw his lands confiscated and him exiled). The intrigue continues that night when the pair are gassed as they sleep, and Dee awakens to find that Eva has been taken hostage. Then, when Dee is taken to see the Queen, he discovers that she is his ex-wife. The Queen tells him there is a blight causing the Greatwoods and the Vineyards to die and, if he does not cure them, he and Eva will both be handed over to the Consortium slavers from the first section (who have subsequently discovered who destroyed their ship).
The description of the chess-based Valencian society in this part of the story is pretty well done (the ranks appear to go from Grandmaster down to Pawn, with the oppressed masses below the latter; the various characters often wear masks to hide their facial expressions; they complete “moves”, etc., etc.). Also well done is the Game of Thrones-like intrigue that takes place between the various houses. Another strength of the story is the Greatwood/Vineyard handwavium, and the hint that Valencia was originally settled by a generation spaceship full of “First Gardeners”.
Indeed, one of the best parts of the story involves Dee entering the Greatwood to discover why it is dying:

The Greatwood’s iridescence dimmed to a shifting, multicolored glow as he exited the transport and four Knights surrounded him. He was marched alongside the Queen into the low-hanging needle-leaves that spun and glinted in the wind, until they reached the Barrier, which kept all but the Grandmasters from entering. A cylindrical drone swept over to verify his seedling, then retreated to its charging station somewhere beyond the Barrier. He walked into the heart of the Greatwood, sensing the Queen’s unwavering gaze on his back. At the transport hub a short distance from the Barrier, he got into one of the small carts and let it take him on its pre-programmed route to the Coretrees. The sweet, musky perfume of the flowering vines draped on the trees surrounded him like a blanket, but for the first time, he caught the dank scent of rot underneath it all. Purple, red, golden, and green seedpods peeped between the branches, but many were shriveled and blackened, and heaps of spoiled pods had burst open on the ground. He heard the rustling of small animals in the undergrowth, but sobered by what he’d seen, he focused on clearing his mind for the task ahead.
The enormous stand of Coretrees rose out of the deep forest like a monolith, entwined trunks and quantum vines woven together into one massive, flowering, windblown, pulsing glare that forced his mask to its maximum setting. But there were also large dark areas within the Coretrees, where saplings had faded and died. More than ever before.
As the cart halted, a vibration prickled his skin, and heat blasted him. He made his way to the nearest annex in the group of hollowed-out beds at the roots of the Coretrees. He lay down, heart hammering in his chest at the thought of what he was about to do, adrenaline making his fingers shake as he wrapped a Corevine around the hand implanted with the seedling. The needle-leaves sank into his arm, tiny stinging points.
Instantly, he was weightless, his body free of pain and filled with the euphoria of the joining. His mind squeezed with energy and impressions, even as it grew to include every scrabbling life in the Greatwood, every vine curtain on every Vineyard ship, every needleleaf that draped over his paralyzed body, every quark in every Arbor floating in the silent dark.

The climax of the story (spoiler) later takes place at a meeting of Grandmasters where Dee manages to instigate a coup by telling the various Houses that he is the only one who can repair the Greatwood and maintain their space-wide Empire. He also tells them the masses must be enfranchised.
(If I recall correctly, the problem with the Greatwood has something to do with exchanges that he and the previous King had with the sentient trees that comprise it—something about feeding them emotion rather than logic and puzzles, although there is also a reference to problems that Dee left unfixed before his exile. Whatever the explanation was, it wasn’t particularly convincing.)
The story ends with Dee meeting Sister, who has been quietly subverting various AI systems and ships to get to the planet and rescue Eva. They collect her and go home.
This is a bit of a mixed bag to be honest, but the best of it, which is very good in parts, outweighs its flaws. It also struck me that this writer has more in common with previous generations of SF writers than current ones—there are flashes of C. L. Moore here, the sensory stuff about the Vineyards; Jack Vance, the odd and complex Valencian society; and Iain M. Banks—the AI/robot superbeings, and Dee’s “free the masses” politics. The story is also quite heavily plotted, and Garcia’s storytelling is largely brisk and clear (clearer than I’ve been above, I fear, but there is a lot going on in the story and I read it a couple of weeks ago).
A writer to watch, I think.
*** (Good). 16,450 words. Story link.

The Long Tail by Aliette de Bodard

The Long Tail by Aliette de Bodard (Wired, 30th November 2020) opens with Thu salvaging on the spaceship Conch Citadel, twenty years after the war, when a “lineaged memory” from another of her crew, Ánh Ngọc, makes her pause at the entry of the room she was about to enter:

Looking more closely, Thu could see, now, that the holes in the floor were a little too regular, the mechs’ multiple legs a little too polished, the edges of the robots’ disk-shapes distorted, as if someone had pulled and the metal had given in like taffy. Not a physical room, then. The real room, the one she could interact with, lay under layers of unreality. A whole lot of it.
Shit. Shit.
Thu chewed at her lower lip, considering. Everyone onboard the scavenging habitat knew there was no correlation between the unreality and what lay underneath. Going in there would be a calculated risk.

As she weighs up the possible problems against the financial advantages, she is contacted by a third crew member, Khuyên. She tells Thu that Ánh Ngọc has been infected by a new form of the nanites which infect the wreck, and that she is “on her way to chimeral”—a condition where the affected experience constant delusions (“unreality”).
The next part of the story sees Thu retrace Ánh Ngọc’s path through the ship to find out what she was contaminated with and where. During this journey we get backstory about (a) Thu’s mother, who became contaminated by nanites and had to have her implant removed (privately, the company wouldn’t pay) leaving her essentially lobotomised and (b) the Conch Citadel’s part in the final stages of the war.
Eventually (spoiler) Thu tracks down the ship’s Central (its AI), which was thought dead. Initially Thu thinks that the Central is still fighting the war, but it turns out that it is just lonely and looking for company (or something like that).
There isn’t much of a story here, and all the gimmicks and window dressing (nanites, unreality, her mother’s implant removal, the rogue AI, etc.) doesn’t really hide that. Also—and I don’t usually like making this kind of criticism of stories—why wouldn’t they uses drones or mechs or robots to search such a hazardous environment (especially one where problems of human perception are involved)?
** (Average). 4,600 words. Story link.

Knock, Knock Said the Ship by Rati Mehrotra

Knock, Knock Said the Ship by Rati Mehrotra (F&SF, July-August 2020) opens with Kaalratri, a spaceship AI, asking Deenu a knock-knock joke on a neural link that no-one else can overhear. We then learn that Deenu is on the bridge of the ship trying to work out a course to their destination beyond the asteroid belt (Captain Miral likes to train his crew in various skills). Then, as Captain Miral needles Deenu about her performance, we learn she has been bonded for three years after one of the Kaalatri’s drones rescued her from the wreckage of the colony on Luna.
Deenu is spared further torment when a Peace ship hails them, and its commander, Captain Zhao, tells Miral that they intend to board his ship. When Zhao and his party do so, Miral quickly realises that they are imposters—and he is shot for his trouble. Then, after some backchat, Miral is shot again, but not before he puts the ship into lockdown:

“Override the ship,” snapped Zhao. “You’re next in command, aren’t you?”
“That would be me,” said Lieutenant Saksha, straightening and speaking with an effort. “But I cannot override her. It was the captain’s last order before you…before she…” She paused to swallow. “The ship will lift the lockdown only when she deems the threat is over. You could kill us, but it will serve no purpose.”
“Hey, Ship, can you hear me?” shouted Zhao.
“Yes,” said Kaalratri, her voice remote.
“Would you like me to kill the rest of your crew? We can start here, with these officers. Then we’ll break down your door and go for the rest of them. Would you like that, eh?”
“Would you like to hear a joke?” said Kaalratri.
“What?”
“Knock knock,” said the ship.
“The fuck is wrong with you?” screamed Zhao.
“You are supposed to say, who’s there,” said the ship.  p. 17

The rest of the story sees Deenu overhear Zhao talk to the rest of his crew in Lunarian, and she realises they are refugees like herself. Deenu pretends to sympathise with them, and takes the group to the supplies they want. As they walk to the main bay (spoiler), Deenu hatches a plan with Kaalatri on her neural link and the latter organises an ambush. They are successful, the Captain and First Officer are still alive and are treated, and Deenu is rewarded by having her debt written off.
The plot of this is too straightforward, and the story also tries to have its violence cake and eat it (the gunshot injuries to the Captain and First Officer are severe but both recover), but, that said, the interaction between Deenu and the joke-telling computer is quite entertaining, and the story has an interesting setting.
*** (Good). 5,700 words.

A Manual on Different Options of How to Bring A Loved One to Life by Oyedotun Damilola Muees

A Manual on Different Options of How to Bring A Loved One to Life by Oyedotun Damilola Muees (Clarkesworld #188, May 2022) opens with the protagonist of the story, Harafat, joining a Telegram group in an attempt to buy a prosthetic body for her sister (whose consciousness has been uploaded onto a hard drive). Eventually, Harafat and a friend called Tutu go a nightclub to meet a contact called The Owl:

Sticky bodies bumped into her as she shoved her way through flesh and metal and cloth. The west wing was somewhat silent. Cyborgs and humans engaged in drugs—MDMA, ecstasy, nootropics. She knew these drugs, a department of Greencorps manufactured them. An emo girl wearing a mohawk approached her, asking if she was in need of company, leering at her.
“Come with me,” the emo girl commanded. “The Owl awaits you.”
Walking through a passage with graffiti on the wall, Harafat looked back, heart beating in fear of the unknown. She entered a room peopled with AI, cyborgs, and humans. The dim lights made it hard to see their faces.
“Where’s the place?” Harafat asked.
“See for yourself.”
Everyone there was engaged in teledildonics. They wore helmets with transparent tethered wires rooted into both sides of a device: an intercourse headware. According to the media, this device had been banned. Moaning clogged all around.
Her phone buzzed, Are you enjoying the view?  pp. 88-89

The Owl offers Harafat a prosthetic body for her sister if Harafat can get access to “Floor Zero” of her company, Greencorps (who do nanotech engineering and prosthetics, etc.) or, alternatively, she can do a “wetwork” job, i.e. kill someone for them. Harafat goes for the first option and (spoiler) later seduces the new nanotech engineer who works on Floor Zero; she eventually manages to convince the engineer to take her there.
When a fire later breaks out in that location, something called “the suit” goes missing and, after this, Harafat’s sister gets her robotic body. During the period she is getting used to it, she expresses a desire to kill the boss of Greencorps.
Harafat is then arrested during the ensuing enquiry, but the suit, disguised as one of the security men, appears and frees her:

More security personnel filed out with rifles, shooting the security man who kept walking. He shielded Harafat from sporadic shootings. They reached the building exit when the security man’s body began to jerk. Behind them, another security officer turned on an EMP: this was the only way to confirm that the strange man was an AI. It changed to different people, including Azeezat. Distorted silver tins, crumpled face, elastic stomach, and limp feet. The AI kept changing until it became liquid, slithering toward an opening, finding its way beneath the water pipes. Harafat bolted.  p. 93

Harafat escapes and disappears, time passes, and she later opens a flower shop. When she is visited by a man who says he’ll be looking out for her, it becomes obvious the visitor is Harafat’s sister, and the robotic body she was provided with is the suit (which she has since been using to conduct a guerrilla war against Greencorps).
This all reads, unfortunately, like formulaic cyberpunk with a bit of Terminator 2 mixed in (see the passage directly above). The story also has one or two distracting stylistic quirks: the chapter headings have too long titles, and they also use non-continuous numbers—11, 07, 13, 20, 23, 31, 42 56—which are presumably meant to give the impression we are only seeing snapshots of the action). I suppose this is competently executed, but I remained entirely uninvolved throughout: write what you know, I think (and use shorter titles).
* (Mediocre). 4,050 words. Story link.