Tag: Starships

Mulberry and Owl by Aliette de Bodard

Mulberry and Owl by Aliette de Bodard (Uncanny #42, September/October 2021) opens with Thuỷ in the cabin of the starship looking at a black hole in the centre of a nebula; Thuỷ is there to talk to an imprisoned imperial enforcer. After a flashback to a time twenty years earlier (about half the subsequent story is an account of Thuỷ’s time with her rebel comrades), we discover that the imperial enforcer is a starship called The Owl and the Moon’s Tongue, which has been imprisoned in the black hole as it is no longer needed by the new Empress (she does not want reminders of the enforcer’s atrocities).
We subsequently learn that Thuỷ wants the Owl to give her a copy of the amnesty awarded to a dead comrade so that their family can return home and live in peace; in return, Thuỷ will repair the Owl’s weapons systems. After some negotiation they come to an agreement, and Thuỷ sees vision of the pardon. Then the Owl reveals itself:

Something changed, in the mass of light in front of Thuỷ: a slight adjustment, but suddenly she could see the ship—the bulk of the hull, the sharp, sleek shape with bots scuttling over every surface, the thin, ribbed actuator fins near the ion drives at the back—the paintings on her hull, which she’d half-expected to be blood spatters but which were apricot flowers, and calligraphed poems, and a long wending river of stars in the shadow of mountains, a breathtakingly delicate and utterly unexpected work of art. Something moved: a ponderous shift of the bots, drawing Thuỷ’s eyes towards a patch of darkness at the centre of the painting, between two mountains.

The rest of the story interweaves an account of Thuỷ’s activities during the rebellion with her work repairing the Owl’s weapon system, its “scream”. Then, once Thuỷ finishes the job (spoiler), the Owl double-crosses her:

The Owl’s scream. The punishment for rebels, for the disloyal to the empire. For those who had abandoned their friends.
Thuỷ had chased atonement all the way into that nebula, and on some level she’d known, she’d always known, that she didn’t expect to come out after fixing Owl. [. . .] “Do you think it’s worth it? They’ll just dismantle it, after I’m dead.”
“Oh, child. You’re the one who saw so much, and so little. It’s my voice. It’s part of me. I’d rather scream once more in all my glory rather than leave it forever unused. It will be worth it. All of it.”
You saw much, and so little.
But on some deep, primal level, she’d seen all of it already.
The pressure was building up and up within her. Her bots popped apart, one by one, like fireworks going off—there was nothing in her ears now but that never ending whistling, that vibration that kept going and going, her bones full to bursting, her eyes and nose and mouth ceaselessly hurting, leaking fluid—and her lungs were shaking too, and it was hard to breathe, and even the liquid that filled her mouth, the blood, salt-tinged one, felt like it was vibrating too—and all of it was as it should be—

The Owl then realises that—because of her guilt about her comrades—Thuỷ will suffer more if she lives. Thuỷ returns to her ship.
I found this story’s space opera setting, with its Star Wars-lite Empresses and rebels, unengaging to start with, and I’m also not a fan of de Bodard’s style over substance writing (too much of the story is spent describing the world this is set in, or Thuỷ’s angst). However, this drew me in more as it went on, and the ending looked like it was going to be a cut above what had come before (the scream sequence starts well).The ending is a cop-out though and, if Owl was really more interested in causing suffering to its victims than killing them, it would presumably mutilate them instead (e.g. paralyse and/or deafen and/or blind them).
Almost there.
**+ (Average to Good). 7,950 words. Story link.

Salvage by Andy Dudak

Salvage by Andy Dudak (Interzone, January-February 2020) gets off to an intriguing start with a woman called Aristy examining “homifacts” on New Ce. These homifacts are petrified humans created by an alien race a thousand years previously, with the purpose of stopping human observation of the Universe (which was, apparently, causing it to fly apart). The hominids are, however, still alive as software inside their transmuted bodies—and Aristy is there and able to interface with them because her people were far away on near-lightspeed spaceships at the time of the alien action. As she tells one of the homifacts (a political man in the Picti dictatorship which ruled the planet):

“They asked humanity to turn its damaging gaze away from the cosmos. Turn inward, lose itself in simulated realities. And some did. Whole civilizations did. But it wasn’t enough for the aliens, the Curators as we’ve come to call them. So, they acted. They swept through the human Emanation in less than a century. No one knows how they did that.
“They turned the human species inward. Cities, worlds, systems, empires. The Curators’ Reagent froze people instantly, preserved their brains, which were gradually converted into durable networks suffusing their remnant statues. A trillion human beings Turned Inward, a trillion isolated minds in a trillion virtualities.”

Aristy now spends her time interfacing with these homifacts and asking them if they want to be downloaded onto her servers, where they can live in a world of their own creation; stay where they are, with or without improvements; or be deleted:

Of the six she hacked today, four chose transfer to her server: Acolyte, Night Soil Collector, Visiting Student, and Doctor. The small-minded Printer opted to remain in his simulated village, but with a larger, more prosperous print shop, a remodeled wife, and a medal of distinguished service from Generalissimo Picti. The brainwashed Commissar, unable to bear the historical irrelevance of Picti’s long-gone reign, chose oblivion.

Just as this story looks like it is settling down into its groove, the next part veers off in an unexpected direction: Aristy goes back to her camp and finds a lawyer and an armed guard waiting. They ask her about the homifacts she has salvaged, and then tell her that she needs to go with them to Drop City.
After her arrival, Aristy is quizzed by the Drop City Committee, and later has to listen to a number of homifacts give testimony about the historical crimes committed against them by Picti the dictator: they go on to demand his reclamation so he can stand trial. Then, during a recess, Aristy goes for a drink in a bar, followed by her guard; there, an old man challenges her about something she did on her starship. Finally, the committee reconvene and sentence Aristy to community service for her illegal salvaging operations, which means she has to track down Picti and bring him to trial for them.
The search for General Picti starts at a former torture chamber under a building called The Tannery. Aristy finds his security boss there, and starts going through his memories to find out where Picti was when the aliens arrived: these scenes build up a picture of the planetary society of the time.
When (spoiler) Aristy finally finds Picti, she enters his simulation and goes through the timeline, watching as it veers from reality into fantasy (during this sequence Picti turns himself into a god). Then she appears to tell him that he is to stand trial for his crimes, and Picti learns what has happened over the last 1000 years. Meanwhile, the reader learns that Aristy was one of the waking crew of the starship, and deliberately killed its sleepers. We aren’t really told why Aristy did this, but the ending has such an intense, almost hallucinatory, quality that I wasn’t as bothered about this unresolved subplot as I might have been.
This is an original piece, has a complex development and, all in all, is pretty good.
***+ (Good to Very Good). 10,600 words.