Tag: Virtual reality

Forty-Eight Minutes at the Trainview Café by M. Bennardo

Forty-Eight Minutes at the Trainview Café by M. Bennardo (Asimov’s SF, November-December 2022) is set in a future where humanity has uploaded itself to a virtual reality where people spend their time experiencing a variety of simulations:

Closing his eyes, Felix took a sip of the tea, held it in his mouth, and felt its warmth diffuse through his sinuses. It was an incredible detail, just like every other detail in the place. The feeling of physical presence, of reality, of existential weight. He could not deny that the Trainview Café was utterly unlike any other simulation program he had experienced in the decades since he had left his own human body behind. But all the same, Felix couldn’t see what all of these finely turned details added up to. What was the point, except to remind him of what he no longer was?
Slowly, Felix inverted the paper cup over the edge of the platform. Steam rose hissing as the remaining tea splattered onto the gravel below, staining it dark gray. He squashed the paper cup and threw it down onto the tracks, wondering how much longer he had to wait before he would be disconnected. He vaguely recalled that the program had charged him for forty-eight minutes. It was an unusual increment of time, but it had been the only one available. And it had been expensive, too: more expensive than twelve hours in most other high-end simulations. Yet, here he was, only twenty minutes in and already bored.  p. 118

Felix eventually becomes so bored that he goes down to the tracks and lies there, waiting for the next train to come—but, before this can happen, he is asked by a woman to move. She adds that his behaviour is spoiling the simulation for everyone else and, if he doesn’t do as he is told, she will disconnect him.
Felix gets back on to the platform and ends up having a conversation with the woman, Nancy, who tries to explain to him that the simulation is not event driven but is dedicated to detail. She then takes him to see goldfinches at a birdfeeder, explaining that the birds are rendered at close to cellular level, never repeating themselves or looping as would be the case in other simulations (“Practically speaking, at every level above the size of a cell, they are real birds”). Felix doesn’t get it, but the challenge of trying to understand what other visitors are getting from the simulation breaks through the ennui he has recently been experiencing (something highlighted when he revisits the Blue Glacier climbing simulation, an experience that was thrilling the first time he made the ascent but has now lost its attraction).
Felix subsequently makes another visit to the Train Station simulation, and once again upsets the people there by banging on the window and frightening the goldfinches away. Then, on his next trip, he arranges to meet Nancy, and they have a long back and forth conversation about the simulation and the philosophy behind it. Nancy suggests that, if he wants to spend more time there, he could become an admin. Felix declines. Then Nancy offers to show him one of the hacks that she and the other admins have been working on—the ability to get on an outbound train and stay there all night until they return to the train station the next day (this enables the users to permanently stay in the simulation, which would otherwise be a very expensive proposition due to the processing power required).
There are shortcomings to this hack, however, as Felix finds out when they both set off on the “Night Train” and he is told to close his eyes and keep them closed. When he does, Felix experiences the motion and sound of the train, but (spoiler) he is unable to just lie there and enjoy the limited experience and, when he eventually opens his eyes, Felix finds himself in an unsettling low-resolution world of lines and unfilled spaces, an image that reveals the “endless nightmare” that he and (I think) all uploaded humans are trapped in.
This is a slickly told story—Bennardo has a concise and transparent style—and the concept is pretty neat. That said, I don’t think the ending is as good as the rest of it, possibly because it doesn’t clearly make its point. (Is this his personal nightmare or one for humanity? Do people really desire thrills or normal life?) Not bad at all, though, and I’ll be interested to see more work from this writer.
*** (Good). 6,950 words. Story link.

The Bahrain Underground Bazaar by Nadia Afifi

The Bahrain Underground Bazaar by Nadia Afifi (F&SF, November/December 2020) opens with Mansour, a woman with terminal cancer, going to the Bahrain Underground Bazaar. There she experiences the deaths of others (these have been harvested by an internet like brain implant called a NeuroLync):

In the Underground Bazaar’s virtual immersion chambers, I’ve experienced many anonymous souls’ final moments. Through them, I’ve drowned, been strangled, shot in the mouth, and suffered a heart attack. And I do mean suffer — the heart attack was one of the worst. I try on deaths like T-shirts. Violent ones and peaceful passings. Murders, suicides, and accidents. All practice for the real thing.
The room tilts and my vision blurs momentarily. Dizzy, I press my hands, bruised from chemo drips, into the counter to steady myself. The tumor wedged between my skull and brain likes to assert itself at random moments. A burst of vision trouble, spasms of pain or nausea. I imagine shrinking it down, but even that won’t matter now. It’s in my blood and bones. The only thing it’s left me so far, ironically, is my mind. I’m still sharp enough to make my own decisions. And I’ve decided one thing — I’ll die on my terms, before cancer takes that last bit of power from me.  pp. 7-8

On this occasion she experiences the death of a woman who is leading a donkey down a cliff path, and who either jumps or slips to her death (there is a death-wish moment at the edge, but it is unclear whether the fall is intentional). Then, after the blackness that normally denotes death, Mansour experiences something else:

And then nothing. The world is dark and soundless. Free of pain, or of any feeling at all. And then voices.
The darkness is softened by a strange awareness. I sense, rather than see, my surroundings. My own mangled body spread across a rock. Dry plants and a gravel path nearby. Muted screams from above. I know, somehow, that my companions are running down the path now, toward me. Be careful, I want to cry out. Don’t fall. They want to help me. Don’t they know I’m dead?
But if I’m dead, why am I still here? I’m not in complete oblivion and I’m also not going toward a light. I’m sinking backward into something, a deep pool of nothing, but a feeling of warmth surrounds me, enveloping me like a blanket on a cold night. I have no body now, I’m a ball of light, floating toward a bigger light behind me. I know it’s there without seeing it. It is bliss and beauty, peace and kindness, and all that remains is to join it.  pp. 10-11

This is the seed for the story’s further developments, but Mansour’s desire to find out more about the woman and that post-death experience is derailed when she is intercepted by her concerned daughter-in-law outside the bazaar (“You don’t need dark thoughts — you’ll beat this by staying positive.”). Later that evening Mansour’s son Firaz also expresses his worry, but this doesn’t stop her going back to the bazaar the next day and asking the proprietor to show her the dead woman’s “highlights reel”. Mansour discovers that the women was a Bedouin mother who lived a largely unremarkable life, and then, even though Mansour doesn’t feel any particular connection with her, she impulsively buys a train ticket to Petra in Jordan, the area where the woman lived.
On her arrival in Petra (spoiler) Mansour hires a teenager with a donkey to take her to see the tourist sights. First they go to the nearby Treasury, and then she asks to be taken up the cliff-edge path to the Monastery:

“Do people ever fall?”
Rami’s eyes are trained ahead, but I catch the tightness in his jawline.
“It’s rare, ma’am. Don’t worry.”
My skin prickles. His voice carries a familiar strain, the sound of a battle between what one wants to say and what one should say. Does he know my old woman? Has he heard the story?
While I craft my next question, the donkey turns another corner and my stomach lurches. We’re at the same spot where she fell. I recognize the curve of the trail, the small bush protruding into its path. I lean forward, trying to peer down the cliff.
“Can we stop for a minute?”
“Not a good place to stop, ma’am.” The boy’s voice is firm, tight as a knot, but I slide off the saddle and walk to the ledge.
Wind, warm under the peak sun, attacks my thinning hair. I step closer to the edge.
“Please, sayida!”
Switching to Arabic. I must really be stressing the boy. But I can’t pull back now.
Another step, and I look down. My stomach clenches. It’s there — the boulder that broke her fall. It’s free of blood and gore, presumably washed clean a long time ago, but I can remember the scene as it once was, when a woman died and left her body, a witness to her own demise.
But when I lean further, my body turns rigid. I’m a rock myself, welded in place. I won’t jump. I can’t. I know this with a cold, brutal certainty that knocks the air from my lungs. I’m terrified of the fall. Every second feels like cool water on a parched throat. I could stand here for hours and nothing would change.  pp. 20-21

They continue up the mountain to the Monastery. There they eat and drink, and Mansour discovers that the boy is the grandson of the woman who fell to her death. She asks him about his grandmother, and listens to what he has to say, but does not tell him about the recording of her death. Then she asks him to use his NeuroLync to call her son (she has left her phone behind so Firaz and her daughter-in-law cannot track her).
The last part of the story sees her reconciled with Firaz, and her approaching death (or at least to the extent anyone can be).
I liked this story quite a bit. Afifi’s writing style is concise but conjures up a believable world and characters—and there is a plot here too, even though it is essentially a mainstream one (one slight quibble is that the writer went for a mainstream ending—reconcilement, acceptance—rather than doing a transcendent call-back to the post-death experience). If the ending had been stronger (i.e. melded the mainstream and SFnal endings), I would have probably given this four stars.
A writer to watch, I think (I had the rare impulse to check out her novel1), and a story that would probably appeal to Ray Nayler fans.
***+ (Good to Very Good). 7,600 words.

1. The Sentient, 2020, first in the “Cosmic” series (the next one, Emergent, is due any day now). “The race to stop the first human clones uncovers a dark secret.”

Lone Puppeteer of a Sleeping City by Arula Ratnakar

Lone Puppeteer of a Sleeping City by Arula Ratnakar (Clarkesworld, September 2020) opens with a data-dump account of a future Earth where a worsening climate disaster means that humans are going to be frozen in pods. These pods will then “tend the sick lands”. If the idea of mini-fridges for humans wandering around the planet doing environmental work isn’t enough to put you off, there are also passages like this to decrypt:

Eesha began to ask Emil to translate your thoughts constantly—so much that it began to distract him from training you to construct the simulations. So Emil constructed and gave Eesha a helmet. It contained the parts of his uploaded mind that could receive your thoughts and feelings, and she could use it to noninvasively meld with her brain activity anytime, as long as she would occasionally lend him the helmet to connect with the metal sphere he was uploaded into, if he ever needed to know your thoughts.

Even if you know, as I did, that the “you” in that passage is an AI called Opal, it’s hard to figure out what is going on in that passage until you have read it half a dozen times.
After this we learn about another form of humanity that is living alongside normal (or, as the story puts it, “non-manipulated biological”) people on this future Earth: the Diastereoms. We learn, after another page long data dump, about how the Diastereoms have had the “dimensionality” of their brains altered, and also had part of it replaced with electronic systems. The Diastereoms have since bred amongst themselves to the point there is now a ban on “inter-procreation” with normal humans (but that did not stop Eesha’s absentee mother running off with a Diastereom called Bosch).
After this set-up, most of the second half seems to revolve (I think, I struggled to work out what was going on) around the simulations that the humans will experience while in their pods. We see one simulation where three woman age and pass through different rooms; another has a woman, whose sister died in a fire, entering a simulation and rescuing her. She subsequently lives a rewarding life—but, as she is one of the experimental users, she is pulled out and (for some made up authorial reason) can’t go back in again.
Then, after Eesha’s grandmother dies, she does a sample simulation (Opal can’t warn Eesha about the consequences for some other plot-convenient reason), and a distressed Emil breaks the news to her afterwards. Emil and Eesha then watch all the people get into their pods, and then leave with the Diastereoms.
Eesha comes back years later, with her Diastereom sister, and mindmelds with Opal, which (I think) then starts a loop of the three woman simulation, or maybe the whole story—who knows. Oh, and Opal/Eesha make the decision to never let the humans leave their simulations (because they’ll just mess up the Earth again).
I found this a badly written and almost incoherent piece, and some of the material that I did understand either does not make any sense or has no point. Why are the Diastereoms in the story?—All they seem to do is wander off the set at the end. What are the Diastereoms going to do on this climate-disaster Earth after the humans are gone? More specifically, what is Eesha’s sister going to do with herself after Eesha mindmelds with Opal?
It is hard to see why this one was published at all, never mind selected for a Year’s Best. Dreadful.
– (Awful). 9,550 words. Story link.

Salvage by Andy Dudak

Salvage by Andy Dudak (Interzone, January-February 2020) gets off to an intriguing start with a woman called Aristy examining “homifacts” on New Ce. These homifacts are petrified humans created by an alien race a thousand years previously, with the purpose of stopping human observation of the Universe (which was, apparently, causing it to fly apart). The hominids are, however, still alive as software inside their transmuted bodies—and Aristy is there and able to interface with them because her people were far away on near-lightspeed spaceships at the time of the alien action. As she tells one of the homifacts (a political man in the Picti dictatorship which ruled the planet):

“They asked humanity to turn its damaging gaze away from the cosmos. Turn inward, lose itself in simulated realities. And some did. Whole civilizations did. But it wasn’t enough for the aliens, the Curators as we’ve come to call them. So, they acted. They swept through the human Emanation in less than a century. No one knows how they did that.
“They turned the human species inward. Cities, worlds, systems, empires. The Curators’ Reagent froze people instantly, preserved their brains, which were gradually converted into durable networks suffusing their remnant statues. A trillion human beings Turned Inward, a trillion isolated minds in a trillion virtualities.”

Aristy now spends her time interfacing with these homifacts and asking them if they want to be downloaded onto her servers, where they can live in a world of their own creation; stay where they are, with or without improvements; or be deleted:

Of the six she hacked today, four chose transfer to her server: Acolyte, Night Soil Collector, Visiting Student, and Doctor. The small-minded Printer opted to remain in his simulated village, but with a larger, more prosperous print shop, a remodeled wife, and a medal of distinguished service from Generalissimo Picti. The brainwashed Commissar, unable to bear the historical irrelevance of Picti’s long-gone reign, chose oblivion.

Just as this story looks like it is settling down into its groove, the next part veers off in an unexpected direction: Aristy goes back to her camp and finds a lawyer and an armed guard waiting. They ask her about the homifacts she has salvaged, and then tell her that she needs to go with them to Drop City.
After her arrival, Aristy is quizzed by the Drop City Committee, and later has to listen to a number of homifacts give testimony about the historical crimes committed against them by Picti the dictator: they go on to demand his reclamation so he can stand trial. Then, during a recess, Aristy goes for a drink in a bar, followed by her guard; there, an old man challenges her about something she did on her starship. Finally, the committee reconvene and sentence Aristy to community service for her illegal salvaging operations, which means she has to track down Picti and bring him to trial for them.
The search for General Picti starts at a former torture chamber under a building called The Tannery. Aristy finds his security boss there, and starts going through his memories to find out where Picti was when the aliens arrived: these scenes build up a picture of the planetary society of the time.
When (spoiler) Aristy finally finds Picti, she enters his simulation and goes through the timeline, watching as it veers from reality into fantasy (during this sequence Picti turns himself into a god). Then she appears to tell him that he is to stand trial for his crimes, and Picti learns what has happened over the last 1000 years. Meanwhile, the reader learns that Aristy was one of the waking crew of the starship, and deliberately killed its sleepers. We aren’t really told why Aristy did this, but the ending has such an intense, almost hallucinatory, quality that I wasn’t as bothered about this unresolved subplot as I might have been.
This is an original piece, has a complex development and, all in all, is pretty good.
***+ (Good to Very Good). 10,600 words.

Fasterpiece by Ian Creasey

Fasterpiece by Ian Creasey (Asimov’s Science Fiction, January-February 2022) opens with the wife of an artist watching him at work:

As Elaine harvested plums, carrying them from the garden to the kitchen, she glanced through the large windows of Barnaby’s studio. She could barely see her husband: only a blur as he moved with superhuman rapidity, augmented by the Alipes system. He flitted between three separate canvases, executing portraits simultaneously in watercolors, oils, and pastels. Today’s client sat at the far end of the studio, her stillness emphasized by the contrast with Barnaby’s whirlwind. Elaine disliked these Alipes-assisted commissions, but many customers appreciated the shorter modeling time.  p. 124

It turns out that the husband, Barnaby, has some sort of time-acceleration device fitted (similar in effect, I guess, to Gully Foyle’s commando wiring in The Stars My Destination by Alfred Bester).
His wife is not happy, however, for two reasons, (a) he isn’t using the time saved to spend more time with her and (b) she fears that, with so many using the Alipes system, the market will be saturated with artwork. After discussing the latter problem with Barnaby (she is his agent), he decides to head off to the Birmingham Wipe (the site of a nanotech accident that has turned a large swathe of terrain into glass) to see if an artists’ collective he knows of can produce something special—and saleable—before the art bubble bursts. After he leaves Elaine goes to see her sister, who is living as a refugee in a half-drowned London.
So far, so good: there is a novel SF gimmick, interesting characters, and an intriguing background. Unfortunately, however, the rest of the story sees Elaine head up to Birmingham to find her husband (Barnaby is spending too much subjective time away from her), at which point (spoiler) all the Alipes time-acceleration stuff is jettisoned and the story devolves into a bland fantasy adventure in a virtual reality populated with charismatic queens, dragons, etc. (and this latter part is not much improved by worthy discussions about art or mentions of Picasso’s Guernica). Very much a game of two halves.
** (Average). 9,100 words. Asimov’s SF store.